Arien Kibota - Son of Travis
Name: Arien
Age: 15
Sex: Male
Title: The Dreamer Boy
Personality: A nervous teen, unprepared for his experiences. Based highly on the ideals his father raised him with, he strives to be like him. His friends are few, derived from his fear of losing those too close to him
Backstory: Born the only son of the deceased Travis, he wishes to see his dad again while at his grave and something begins to shine from the gravestone. Arien reaches to pull it out, revealing to be one of Travis' portal bracelets, which opens a portal to the old HQ upon putting it on his wrist.
Reaching the main computer of the HQ, he's stopped by Aya. After some recollection, she transfers most of the HQ's remaining power into the bracelet to open a portal into the past to meet his dad again.
Powers:
```>Metalwork - Turns: 1; Cooldown: 5
Passive/Physical
The user gathers up a ball of liquid metal, tempering it with a flame as it forms a weapon.
>Reinforce - Turns: 5; Cooldown: 10
The user surrounds a body part or their whole body in a metal coating for a few turns, increasing attack and defence while decreasing speed.
>Stalactite - Turns: 2; Cooldown: 4
Physical/Manipulation
The user opens a portal above the target, dropping several iron spikes down on them.
>Stalagmite - Turns: 2; Cooldown: 4
Physical/Manipulation
Taking a solid stance, the user stomps their dominant foot on the ground, summoning a wave of metal spikes from underneath.
>Muting Metal - Turns: 1/2; Cooldown: 2
Special/Status
The user combines steel, aluminium, and iron ore to form a casting that reflects wave attacks.
>Sound of Steel - Turns: 1; Cooldown: 2
Special/Status
The user plates their hands with metal, clapping them together to make a sound like thunder, freezing up the target next turn.
>Solid Steel - Turns: 1/2; Cooldown: 2
Physical/Status
The user pulls up metal from the ground, forming a iron wall to block attacks.
>Steel Hurricane - Turns: 3; Cooldown: 6
Special/Manipulation
The user takes a turn to summon numerous small knives, launching them as a large scale attack.
>Empty Void
Cost: Emotional Value
Turns: 1 per part (2-4 recharge time)
Range: Short
Projectile/Manipulation
1st Part: The portal maneuver around Arien defensively to absorb almost any incoming projectile, storing it away in a pocket dimension.
2nd Part: The portal maneuver around Aruen offensively to release the stored contents. The objects velocity is three-fourths the entry velocity.
Drawbacks: The recharge time for the portal varies based on the size of the object taken in. Depending on Arien's mental state, the speed of the portal can vary. Lacks the mobility of Travis' move due to only having one portal frame.
>Fireball Jutsu
Projectile/Elemental
Range: Medium
Arien gathers energy inside the body, converting it into fire as its expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of energy that is mustered. From training during Ayres, Arien's fireball is a mix of red and white flames. The direction is controllable and can be dispered remotely
Drawback: Due to not naturally being able to use fire, Arien's fireball is smaller than average though slightly faster.
>Burning Uppercut/ Blazing Smash
Physical/Elemental
Arien begins to glow a red aura, similar to Blaze mode's as his bracelet changes into Travis' gauntlet. Covering with a red flame, Arien into the target to deliver a dangerous uppercut or straight arm punch.
>Embers Rain
Projectile/Elemental
Forming a large ball of energy infront of the user, the user can fire smaller balls of the same element across a widespread area.
Drawbacks: Using his necklace, Ayres can utilize this skill with electricity, though doing so requires another turn of charge. Arien can only perform this skill with fire, though his fireballs are smaller but faster.
>Bane of Ares
Weapon class: Piercing, Slashing
Element class: Fire, Normal
Ayres form: A gift from his deceased father, this longsword is made to handle high levels of heat. Channeling his energy through the sword, Ayres can use it in unity with his electricity and fire, giving it a resistance to those types of attack.
Arien form: With Blade's Reforging, Arien can utilize his flames as a source for the sword to temporarily remake it's edge out of fire energy. This ability boosts the sword's resistance to fire, allowing it to absorb enemy flames to boost it's power.
Drawbacks: This form is usable only by Ayres in Afterburner mode.
So Ayres got Afterburner and a special move from the called X-Burner/X-Barrage. What if Arien had an attack, and the power of the attack was based on the Level of Boost? Thus the birth of Overheat. Like Boost
×1 - basic energy blast
×2 - medium-sized energy blast
×3 - medium-sized energy beam
×4 - large-sized energy beam
×5 - large-sized energy explosion
A big drawback would be that once used, the attack knocks you down to Boost ×0 or ×1; plus the drawbacks of using each individual Level of Boost```
Age: 15
Sex: Male
Title: The Dreamer Boy
Personality: A nervous teen, unprepared for his experiences. Based highly on the ideals his father raised him with, he strives to be like him. His friends are few, derived from his fear of losing those too close to him
Backstory: Born the only son of the deceased Travis, he wishes to see his dad again while at his grave and something begins to shine from the gravestone. Arien reaches to pull it out, revealing to be one of Travis' portal bracelets, which opens a portal to the old HQ upon putting it on his wrist.
Reaching the main computer of the HQ, he's stopped by Aya. After some recollection, she transfers most of the HQ's remaining power into the bracelet to open a portal into the past to meet his dad again.
Powers:
```>Metalwork - Turns: 1; Cooldown: 5
Passive/Physical
The user gathers up a ball of liquid metal, tempering it with a flame as it forms a weapon.
>Reinforce - Turns: 5; Cooldown: 10
The user surrounds a body part or their whole body in a metal coating for a few turns, increasing attack and defence while decreasing speed.
>Stalactite - Turns: 2; Cooldown: 4
Physical/Manipulation
The user opens a portal above the target, dropping several iron spikes down on them.
>Stalagmite - Turns: 2; Cooldown: 4
Physical/Manipulation
Taking a solid stance, the user stomps their dominant foot on the ground, summoning a wave of metal spikes from underneath.
>Muting Metal - Turns: 1/2; Cooldown: 2
Special/Status
The user combines steel, aluminium, and iron ore to form a casting that reflects wave attacks.
>Sound of Steel - Turns: 1; Cooldown: 2
Special/Status
The user plates their hands with metal, clapping them together to make a sound like thunder, freezing up the target next turn.
>Solid Steel - Turns: 1/2; Cooldown: 2
Physical/Status
The user pulls up metal from the ground, forming a iron wall to block attacks.
>Steel Hurricane - Turns: 3; Cooldown: 6
Special/Manipulation
The user takes a turn to summon numerous small knives, launching them as a large scale attack.
>Empty Void
Cost: Emotional Value
Turns: 1 per part (2-4 recharge time)
Range: Short
Projectile/Manipulation
1st Part: The portal maneuver around Arien defensively to absorb almost any incoming projectile, storing it away in a pocket dimension.
2nd Part: The portal maneuver around Aruen offensively to release the stored contents. The objects velocity is three-fourths the entry velocity.
Drawbacks: The recharge time for the portal varies based on the size of the object taken in. Depending on Arien's mental state, the speed of the portal can vary. Lacks the mobility of Travis' move due to only having one portal frame.
>Fireball Jutsu
Projectile/Elemental
Range: Medium
Arien gathers energy inside the body, converting it into fire as its expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of energy that is mustered. From training during Ayres, Arien's fireball is a mix of red and white flames. The direction is controllable and can be dispered remotely
Drawback: Due to not naturally being able to use fire, Arien's fireball is smaller than average though slightly faster.
>Burning Uppercut/ Blazing Smash
Physical/Elemental
Arien begins to glow a red aura, similar to Blaze mode's as his bracelet changes into Travis' gauntlet. Covering with a red flame, Arien into the target to deliver a dangerous uppercut or straight arm punch.
>Embers Rain
Projectile/Elemental
Forming a large ball of energy infront of the user, the user can fire smaller balls of the same element across a widespread area.
Drawbacks: Using his necklace, Ayres can utilize this skill with electricity, though doing so requires another turn of charge. Arien can only perform this skill with fire, though his fireballs are smaller but faster.
>Bane of Ares
Weapon class: Piercing, Slashing
Element class: Fire, Normal
Ayres form: A gift from his deceased father, this longsword is made to handle high levels of heat. Channeling his energy through the sword, Ayres can use it in unity with his electricity and fire, giving it a resistance to those types of attack.
Arien form: With Blade's Reforging, Arien can utilize his flames as a source for the sword to temporarily remake it's edge out of fire energy. This ability boosts the sword's resistance to fire, allowing it to absorb enemy flames to boost it's power.
Drawbacks: This form is usable only by Ayres in Afterburner mode.
So Ayres got Afterburner and a special move from the called X-Burner/X-Barrage. What if Arien had an attack, and the power of the attack was based on the Level of Boost? Thus the birth of Overheat. Like Boost
×1 - basic energy blast
×2 - medium-sized energy blast
×3 - medium-sized energy beam
×4 - large-sized energy beam
×5 - large-sized energy explosion
A big drawback would be that once used, the attack knocks you down to Boost ×0 or ×1; plus the drawbacks of using each individual Level of Boost```