Art by ChillaVilla
Full Name: Milo Geos
Gender: Male
Species: Poppy Bros. Jr.
Age (Optional): 21
Birthday (Optional): October 15th
Occupation: Team Gaia Leader, Member within the Super Star Heroes Association (SSHA)
Alignment: Neutral Good
Weaponry: Hooked Spear
Interests/Likes ~
Personality/Traits ~
Characteristics ~
Powers/Abilities ~
Combat Information (Optional)
Battle Style ~
Attributes ~
Method Scenarios ~
Movepool
Gender: Male
Species: Poppy Bros. Jr.
Age (Optional): 21
Birthday (Optional): October 15th
Occupation: Team Gaia Leader, Member within the Super Star Heroes Association (SSHA)
Alignment: Neutral Good
Weaponry: Hooked Spear
Interests/Likes ~
- BBQ Scorpions
- Digging/Tunneling
- Weapon forging
- Collecting gemstones of all sorts
- Visiting ancient civilizations
- Coming up with plans
- Swimming
- One-track Minds
- One-trick Ponies
- Over Aggression
- Anyone touching his neckerchief
- Over exaggerated people
- Last-minute plans
Personality/Traits ~
- Milo is an easily approachable person. He speaks to others with as much normality as a white wall. Leading a team of three known as Team Gaia, he is relatively efficient in problem solving and working things out. Hes somewhat silent on occasions just to let the other person, or people, speak. He is spoken with a mild tone to his voice, and never raises it. He has traveled a fair number of times with his team-growing fond of exploring new areas whenever he gets the chance. Because of this, he’s quite curious in new places, and tends to explore wherever he can of it.
Characteristics ~
- Unlike the standard poppy bros. Jr, Milo never wears a hat of his own. He stopped wearing hats at a young age due to vast disinterest to which he neglected them passive aggressively. The neckerchief he wears to this day comes from his mother, to which he treasures very much as he is a mommas boy, and will immediately get angered at those who unwarrantedly touch it for whatever reason. The headband he wears is classified as a Bulk Band, to which gives him tremendous defenses on both sides, in exchange for poor attacking power.
Powers/Abilities ~
- Milo is, in simplified terms, a Geokinetic specialist. This also ties into his manipulation of gemstones, to which he can craft at will and use as attacks to make up for his poor attack power. He also is moderately efficient in metal manipulation, and dabbles in alchemy as a hobby he got from his dad to which intrigued him to study it more, enhancing his geokinesis in the process.
Combat Information (Optional)
Battle Style ~
- Milo studies as he fights. His high defenses let him pull off the trial and error tactic without much drawback, deliberately getting hit so he understands their tricks and the things that they do. Alongside his spear, to which he can deconstruct and reconstruct into nearly any weapon he pleases, he switches bands depending on the situation given to him at that moment, whether it be his Ruthless Band which increases his physical offense and defense following a nerf in speed, or the Mach Band which greatly increases his speed along with the power of flight, but has his attack and defenses take a nosedive.
Attributes ~
- Strengths: Milo is mainly a bulky person, and as such, he can withstand the ongoings of battle longer than others. His 3 Band variations give him versatility when dealing with others in combat. He is well-rounded in weaponry as he has used many throughout his time and thus, can adapt to a variety of weapons he’s able to construct from his spear. However, just because he CAN tank hits, doesn’t mean he WILL. He will naturally try to counter the moves of others with his own, mainly in quantities of walls to cause a last second gap. He may even reconstruct his spear into something that can combat the opponent if the option is there to do so.
- Weaknesses: Being a bulky person, the general consensus is that tanks are slow, to which also applies to him. His natural speed is very low, which is why he has to work with agility and reflexes to make up for it, even if he doesn’t have a lot of either of those. Fast opponents give him a hard time, even in Mach band form since it could become a game of cat and mouse he cannot afford to partake due to being fragile in that form
Method Scenarios ~
- Advantage: When having the upper hand, Milo tends to want to whittle down the opponent or leave false openings. Backing them into a corner and bombarding them with bullet hell moves is generally his strategy for barebones opponents, but his method of advantage is derived from the information he gets from his opponents from the moves they do and the limits they possess.
- Disadvantage: Milo doesn’t get affected that much when in a tight spot, and will usually bulk through it. When in a state like this, he’ll either try to use the speed of the Mach band to zip out the way, or use the added bulk and offense of the Ruthless band to grapple specifically close-quartered opponents and retaliate as means to level the damage.
Movepool
- Spear Drive - Turns: 1-5, Cooldown: 2
- Dig - Turns: 2, Cooldown: 1
- Ruby Rain - Turns: 1, Cooldown: 5
- Alchemic Torrent - Turns: 1, Cooldown: 1
- Golden Geyser - Turns: 1, Cooldown: 5
- Sapphire Surge - Turns: 1, Cooldown: 5
- Obsidian Spiral - Turns: 1, Cooldown: 5
- Land Mine - Turns: 2, Cooldown: 10
- Diametal Comets - Turns: 2, Cooldown: 4
- Wall Distillment - Turns: 1, Cooldown: 1