Name- Ex (eh-x) or (E-X)
Gender- Male
Species- ? puff hybrid
Homeworld- Shiver Star (Swillkoyah forest with Firby)
Job/Role- ???
Age- 26
Status- Married
Appearance
Ex’s main body color is a dark blue-ish grey color. He has ears of a cat with cyan fluff inside. His hair on his head has cyan markings on 2 of them’s tips. He has paws on his hands but not feet. His feet are cyan. He has has 2 cyan markings on each cheek. His Fox/Dog-like tail has cyan markings on the tip of his tail. His tail is extremely fluffy and uses it as a pillow sometimes. His eyes are like kirby’s eyes but the black part is dark dark blue-ish grey and cyan stars in his eyes. He has a nose of a wolf, same color as the dark part of the eyes.
Personality
A very chill relaxed guy, when he's with someone who he’s close to, especially with Firby, he can be very silly and goofy. Though most of the times he can break down into deep depression if he's not with her for too long, a day without her can be a trainwreck to his mind. He has a warm fuzzy big heart, but doesn't like to show it, he's a sensitive guy sometimes too but loves to hide that as well, but with Firby he doesn't hide any of it. He can be cautious most of the time, cautious yet a bit curious. He is super clumsy as well so things can go wrong for him sometimes like him mistakenly drops something, etc.
Backstory
One night in Shiver star there was many shooting stars happening out of nowhere, which seemed like it for a cream/brown fluffy cat-puff hybrid named “Firby”. Before many shooting stars happened, 2 big stars collided and exploded at the same time, the many particles of it formed a living being named “Ex” and this collision and explosion made small meteors move around a lot more .
As he was finally complete, he was deep asleep and ended up crash landing right on shiver star, very near to Firby.
After Ex and Firby knowing each other for a long time, they ended up falling inlove for each other. As the years past and as they knew each other more and more, and as they built up their love ever so strongly they ended up marrying each other and then ended up sleep in the same room together. 3 months later they found their Synchronized form, they are together for 9 years currently.
For more specific details about Ex and Ex+Firby, look at the links below in ”Extra Information” (still working on the story)
Gender- Male
Species- ? puff hybrid
Homeworld- Shiver Star (Swillkoyah forest with Firby)
Job/Role- ???
Age- 26
Status- Married
Appearance
Ex’s main body color is a dark blue-ish grey color. He has ears of a cat with cyan fluff inside. His hair on his head has cyan markings on 2 of them’s tips. He has paws on his hands but not feet. His feet are cyan. He has has 2 cyan markings on each cheek. His Fox/Dog-like tail has cyan markings on the tip of his tail. His tail is extremely fluffy and uses it as a pillow sometimes. His eyes are like kirby’s eyes but the black part is dark dark blue-ish grey and cyan stars in his eyes. He has a nose of a wolf, same color as the dark part of the eyes.
Personality
A very chill relaxed guy, when he's with someone who he’s close to, especially with Firby, he can be very silly and goofy. Though most of the times he can break down into deep depression if he's not with her for too long, a day without her can be a trainwreck to his mind. He has a warm fuzzy big heart, but doesn't like to show it, he's a sensitive guy sometimes too but loves to hide that as well, but with Firby he doesn't hide any of it. He can be cautious most of the time, cautious yet a bit curious. He is super clumsy as well so things can go wrong for him sometimes like him mistakenly drops something, etc.
Backstory
One night in Shiver star there was many shooting stars happening out of nowhere, which seemed like it for a cream/brown fluffy cat-puff hybrid named “Firby”. Before many shooting stars happened, 2 big stars collided and exploded at the same time, the many particles of it formed a living being named “Ex” and this collision and explosion made small meteors move around a lot more .
As he was finally complete, he was deep asleep and ended up crash landing right on shiver star, very near to Firby.
After Ex and Firby knowing each other for a long time, they ended up falling inlove for each other. As the years past and as they knew each other more and more, and as they built up their love ever so strongly they ended up marrying each other and then ended up sleep in the same room together. 3 months later they found their Synchronized form, they are together for 9 years currently.
For more specific details about Ex and Ex+Firby, look at the links below in ”Extra Information” (still working on the story)
Stats
Strength: 100/100
Dexterity: 100/100
Constitution: 17/100
Intelligence: 60/100
Wisdom: 30/100
Charisma: 2/100
Dexterity: 100/100
Constitution: 17/100
Intelligence: 60/100
Wisdom: 30/100
Charisma: 2/100
Abilities
Senses
- This is a passive ability which lets him know there's danger coming or something isn’t right before it happens (before 1-2 turn)
- This also lets him know about people’s true emotions even if they try to hide it, but wont and cant know the reasons why, he can only make conclusions.
Elemental Manipulation
-He can manipulate any elements BUT it changes randomly. He can only use 2 sets of elements at a time determined by the randomizer
-Randomizer Link-
-He can end up being able to use only 1 element
-He has a cooldown of 13 turns every 1 use of the randomizer
-He can only control when he want to use the randomizer, he can't control what abilities he can use
-Each Element has 4 attacks (water is the only one with 5). If he has a chance of getting 2 elements, he can only use 2 attacks from both elements.
- Each Attack that gives off a status effect if mixed with any element that he can use, these are the status affect to each element:
-Here are what he can do with the elements | abilities with this color means he can only use that attack if its not combined with another element:
-Randomizer Link-
-He can end up being able to use only 1 element
-He has a cooldown of 13 turns every 1 use of the randomizer
-He can only control when he want to use the randomizer, he can't control what abilities he can use
-Each Element has 4 attacks (water is the only one with 5). If he has a chance of getting 2 elements, he can only use 2 attacks from both elements.
- Each Attack that gives off a status effect if mixed with any element that he can use, these are the status affect to each element:
- Ice: freeze
- Water: Lowers speed
- Fire: Burn
- Electric: Stun
- Wind: Large Knockback
- Sand: Lowers accuracy
- Stone: Lowers Attack power
- Light: Lowers Defense
- Shadow: Lowers Accuracy
- Plant: Lowers Speed
- Metal: Lowers Defense
-Here are what he can do with the elements | abilities with this color means he can only use that attack if its not combined with another element:
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Ice
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Water
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Fire
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Electric
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Metal
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- Ice Breath: (Cooldown: 3 Turns / Lasts for: 1 Turn) He can shoot out ice mist from his mouth and can freeze someone just for 1 turn
- Hailstrike: (Cooldown: 5 Turn) He summons a bunch of ice stones to bombard his enemies, it can do a lot of damage..
- Ice sword: (Cooldown: 2 Turns) He can make only one sword out of ice from his paws, it isn’t too long either. Possible to break/melt.
- Ice shards: (No Cooldown) He can summon small and sharp ice shards. They hover around and does what he commands it to do
- Chronostorm: (Cooldown: 10 Turns / Lasts for: 2 Turns) Summons a huge cloud that rains. Organic life that touches the raindrops get a temporary debuff speed in a large amount. Two turns.
- Aqua Slash: (Cooldown: 2 Turns) Ex fires a blast of water from his mouth. Can be combined with other elements to complement damage.
- Aqua Blessing: (Cooldown: 3 Turns / Lasts for: 2 Turns) Summons a small cloud that hovers over any friendly ally. Heals quarter half health each turn, lasts for two turns.
- Typhoon: (Cooldown: 1-30 turns) He summons a wave around the area. Can be small (Splash like Magikarp) or massive (like a real typhoon, takes two turns to charge). The bigger the stronger, slower, and longer cooldown, but the smaller the weaker, the faster, and less cooldown.
- Water Recovery: Ex completely drenches himself in water to decrease his recovery time. Can be activated at any time.
- Burning Claws: (Cooldown: 2 Turns/ Lasts for: 3 Turns) Combining Fighter and Fire, Ex fights his enemies. His attacks now deal Fire damage and has a chance to burn, but deals less penetration. Lasts three turns.
- White Floor: (Cooldown: 5 Turns / Lasts for: ½ Turn) Ex pummels the floor resulting in the area around him erupting in flames. Has no effect on flying units and lasts for a very short time. It burns BADLY.
- No Control: (Cooldown: 10 Turns / Lasts for: 1 Turn) Ex unleashes the basic ways of fire - surround the forward area in flames. May Friendly Fire and exhaust him.
- Heatseeker: (Cooldown: 4 Turns) Ex relaxes, allowing him to track characters with heat signatures. His attacks will not miss for one turn.
- Zap: (Cooldown: 4 Turns / Lasts for: 1 Turn) Ex briefly shocks his enemy. Stuns them for one turn.
- Electrocute: (Cooldown: 2 Turns / Lasts for: 1 Turn) Ex grabs his enemy and sends lightning into his opponent.
- Consume: (No Cooldown) Ex eats a ball of electricity. If swallowed, he heals only tiny bits of health. If expelled, it is a ray of electricity.
- Straight Bolt: (Cooldown: 3 Turns / Lasts for: 1 Turn) He shoots a forward bolt of lightning that hits three times and has a chance to stun.
- Metallic Claws: (passive ability) Once he gets this element, he automatically has metallic claws, it can be used to attack or to parry attacks
- Metal Stun: (Cooldown: 2 / Lasts for: 1) Ex stores sound in his metallic claws and sends it to an opponent that hear to stun them for a turn.
- Metal Soundwaves: (Cooldown: 5 Turns / Lasts for: 4 Turns) using his metal pole, he can create soundwaves that can hurt people ESPECIALLY once with sensitive hearing which can make them deaf for at least 4 turns
- Metal Pole:(Cooldown: 1 Turn) He can create a long metal pole out of his Paws and use it to attack.
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Shadow Manipulation
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Plant Manipulation
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Wind
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Sand Manipulation
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Stone Manipulation
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- Shadow Traveler: (No Cooldown) can travel through anyone/anything’s shadow and darkness.
- Shadow Spikes: (Cooldown: 1 Turn) He can make dark black spikes come out of the ground, if mixed with another element, the spikes will be covered with that element. It only works in dark places or anywhere there’s shadows. It can be used defensively or offensively.
- Shadow Puppets: (Cooldown: 2 Turns) He makes clones of either himself or other people, they have the same speed and attack stats but not endurance, they can die easily with 1 hit. He can only summon 5 at a time.
- Shadow hand: (Cooldown: 3 Turns / Lasts for: 5 Turns) He can make 5 shadowy hands come out of the ground and the arm of the hands can extend as long as it wants. This is used to attack, to pull down people with the ability to fly, to slam people around, Ect.
- Blazewood: (Cooldown: 3 Turns) summons a ring of decent-sized trees around a target before setting them into any other element he has as they fall down on them (perfect with Fire, electricity, and Ice)
- wireroot: (Cooldown: 4 turns / Lasts for: 2 turns) wirelike vines that discharge an element type of shock when wrapped, it gives off an effect if it lands depending on the element its combined with. Ice-Freeze, Fire-Burn, Ect. If no element but plant only, it just auto stuns.
- Green Thumb: (Cooldown: 5 Turns / Lasts for: 3 Turns) increases power of Plant Manipulation
- Ro Tiller: (Cooldown: 1 Turn / Lasts for: 1 Turn ) sends a vine/root under a target, yanking them into the ground or slamming them around or just hit them with a slap.
- Tornados: (Cooldown: 3 Turns / Lasts for: ???) A tornado that follows the target to attack it. It will stop till it hits something or gets absorbed. Can be mixed with another element.
- Knockback Winds: (Cooldown: 4 Turns / Lasts for: 2 Turns) He uses strong winds to push enemies away, but wont hurt them unless bumped into something behind them. Mostly used with mixing elements to give status effects which lasts for 2 turns.
- Wind Slash: (Cooldown: 1 Turn) Ex sends out two wide wind slashes that comes out from the palm of his paws (similar to the sword beams just they come out sideways)
- Wind Boost:(Cooldown: 3 Turns / Lasts for: 2 Turns) Ex can boost an ally’s speed or himself for 2 turns
- Sand Attack: (Cooldown: 4 Turns / Lasts for: 2 Turns) Ex throws sand at opponents eyes from the palm of his hand. He needs to be close for this to work. Blinds the person for 2 turns.
- Sand Wall: (Cooldown: 3 Turns) Ex summons a wall made out of sand in front of him or his ally and takes a hit for them. After the hit the wall breaks.
- Sand Storm: (Cooldown: 4 Turns / Lasts for: 4 Turns) Does chip damage every turn, lasts for 4 turns. Hurts allies too.
- Sand Wave: (Cooldown: 20 Turns / Lasts for: 1 Turn) If he’s in a place with lots of sand like the beach/Desert, he can lift a HUGE wave of sand and use it to attack his enemies. It does a LOT of damage, but it can waste a lot of his energy.
- Stone Pillars: (No Cooldown) Summons stone pillars from the ground and can pop anyone out from the ground if they are in the way underground. He can also summon them under his enemies to push them up high to interrupt anything what they were going to do. This can also help him go to higher places that he couldn't get to. Can only make 3 at a time, if he tries to make one after 3 are already out, one will disappear for the one he wants to make.
- Stone Barrier: (Cooldown: 4 Turns) a barrier made out of stone covers around him. It can take any kind of hit but any strong move it will break. So the barrier takes the hit so he won't get hurt.
- Stone Spikes: (Cooldown: 2 Turns) He can summon up medium sized spikey stones to send them flying at his opponents.
- Underground Traveling: (Cooldown: 4 Turns / Lasts for: 4 Turns) He can travel through underground even if its made out of cement/stone. He can only stay underground for 4 turns. Stone Pillars and Stone Spikes can be used while being underground.
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Light Manipulation
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No Elements
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- Healing light: (Cooldown: 2 Turns) Ex sends out light to his ally or use it for himself to heal any status affects only
- Light Healer: (Cooldown: 6 Turns) Very Similar to “Healing Light” but instead of satus affects only, it heals half of the person's HP only.
- Stunflash: (cooldown: 3 turns / Lasts for: 2 turns) a flash of light that stuns the enemy
- Light armor: (Cooldown: 5 turns / Lasts for: after 3-6 Turns) Ex gets covered with Light Armor which will protect him from getting the full damage of an attack. Super weak attacks barely leave scratches and he doesn't deal any damage, medium damage attacks takes 6 hits to break it but he gets at least 20% of the damage, but for very super strong attacks, it breaks on 3 hits and he gets 50% of the damage.
- Bow: (No Cooldown) He can use his bow. (more details go to the “Bow” section) he doesn't have to not have an element to be able to use his bow.
- Defence: (Cooldown: 4 turns/Lasts for 2 turns) He will be able to put clear barriers around him
- Arrow Skills: (Passive Ability) He Will be able to use more of his bow skills than he was able to with elements.
- Arrow Strength: (Passive Ability) His arrows will be even stronger than usual.
Bow
~Art made by Travis~
Ex has a personal bow he can summon with infinite arrows. This bow was giving by Firby, which her friend Travis made with his family and gave it to her for Ex.
Ex has a personal bow he can summon with infinite arrows. This bow was giving by Firby, which her friend Travis made with his family and gave it to her for Ex.
The arrows he shoots can be either normal arrows or the type of element(s) he currently has.
Combinations:
Combinations:
- This bow can combine with current abilities’ elements and has a chance of status effects that lasts only 1 turn, very rare to happen.
- This bow can also combine with Firby’s Shootings stars and anything her claws absorbed.
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Normal
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Synchronized Form
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Abilities:
Arrow Fog: (Cooldown: 6 Turns / Lasts for: 4 Turns) The second the arrows touches something it creates a foggy atmosphere that lasts for 4 turns. After 2 arrows of these, there's a cooldown of 6 turns.
Arrows: (No Cooldown) Just normal arrows, can only shoot one at a time, they are infinite.
Tri arrows: (Cooldown: 2 Turns) He can send 3 arrows at the same time to an enemy. These arrows can be combined with the element he gets. He can choose which ones to be with the element and which to not, like example: 2 normal arrows and 1 element, or 2 element and 1 normal.
Arrow Fog: (Cooldown: 6 Turns / Lasts for: 4 Turns) The second the arrows touches something it creates a foggy atmosphere that lasts for 4 turns. After 2 arrows of these, there's a cooldown of 6 turns.
Arrows: (No Cooldown) Just normal arrows, can only shoot one at a time, they are infinite.
Tri arrows: (Cooldown: 2 Turns) He can send 3 arrows at the same time to an enemy. These arrows can be combined with the element he gets. He can choose which ones to be with the element and which to not, like example: 2 normal arrows and 1 element, or 2 element and 1 normal.
No Elements Only:
These can only be used if he has a chance of “No Elements” which are more higher than the other chances he can get. Yes the list in the “Other Abilities” can be used too.
Knockback Arrows: (Cooldown: 4 Turns / Lasts for : 1 Turn) These arrows are surrounded by visible wind, once hit on the ground or grabbed by someone, it knocks the person who grabs it back or whoever is around the arrow when it hits the ground
Explosive arrows: (Cooldown: 10 Turns) The second the arrows touches something, it explodes. After 5 of these arrows there's a cooldown of 10 turns.
Elemental Arrows: (Cooldown: 1 Turn) Arrows will be randomized in elements and effects, similar to Firby’s Elemental slash.
-Randomizer Link-
Chances:
These can only be used if he has a chance of “No Elements” which are more higher than the other chances he can get. Yes the list in the “Other Abilities” can be used too.
Knockback Arrows: (Cooldown: 4 Turns / Lasts for : 1 Turn) These arrows are surrounded by visible wind, once hit on the ground or grabbed by someone, it knocks the person who grabs it back or whoever is around the arrow when it hits the ground
Explosive arrows: (Cooldown: 10 Turns) The second the arrows touches something, it explodes. After 5 of these arrows there's a cooldown of 10 turns.
Elemental Arrows: (Cooldown: 1 Turn) Arrows will be randomized in elements and effects, similar to Firby’s Elemental slash.
-Randomizer Link-
Chances:
- Fire-Burn for 2 turns
- Ice-Freeze for 1 turn
- Electric-stun for 1 turn
- Ground Base- Enemy's speed lowers for 2 turns
- Wind-Lowers enemy's Defense for 2 turns
- Sand-Lowers enemy’s accuracy for 2 turns
- Steel- Half’s their health no matter how much it is, this attack can't kill, only half enemy’s health in whatever percent their HP is.(this has a very low chance of getting, “1/100”)
- Light- Heals self's Hp by Half this has a very low chance of getting, “1/100”)
- Fire
- Ice
- Electric
- Ground Base
- Water
- Wind
- Sand
- Steel
- Light
- Physical attack power (no elements just 10% stronger than a normal Arrow)
This form is used for Ex’s synchronized form. If he tries to use it without his sync from, every attacks needs both Ex and Firby to hold the bow to trigger it.
Weaknesses/Strengths
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Weaknesses
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Strength
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- His randomizer has a 15 turns cooldown after 1 use
- Just counter what abilities he has Example: if he has ice then counter with fire, like pokemon
- Anything that's anti-elements(unless he gets a random chance to use metal element which are more physical or just uses his normal arrows.)
- Not a close combat kind of person.
- Glass Canon
- He's highly quick
- Very high on attack power
- His movements are mostly unpredictable (since hes super random himself.)