Art by ChillaVilla
Name: Oriccore
Gender: Male
Age: 30
Species: Simirror
Abilities ~ Defensive Barrier and Offensive Aether
STATS ~
Attack: 20/100
Defense: 80/100
Sp.Attack: 100/100
Sp.Defense: 80/100
Speed: 80/100
Moves ~
Aether Spew ~ Turns: 1, Cooldown: 0
Fires a small series of shards from aether magic from a single finger. It has low attack, but high knockback.
Aether Core ~ Turns: 3, Cooldown: 10
User stores energy for three turns until it crafts a self-orbital gravitational sphere on the field. It has an indefinite spawn time, and takes 5 magical attacks for it to dissipate.
Elemental Execution ~ Turns: 10, Cooldown: 40
User takes an element from the target and lasts for 10 turns. Immunity to said element is also stripped away as well.
Impure Purity ~ Turns: 1, Cooldown: 20
Creates multiple orbs around him-containing impure variations of the main primary elements: Fire, Water, Electric, Earth, and Air. Each are launched one after another, and upon impact will explode as the very element they are imbued with.
Cosmic Churn ~ Turns: --, Cooldown: 10
User grapples the opponent and sets them in an ethereal orb where their energy will be drained every turn. One must attack from the outside only in order for the orb to break completely.
Astral Conduct ~ Turns: --, Cooldown: 20
User creates 3 celestial bodies as assists. Each have about 4 points of health, and can use both ranged and physical cosmic attacks.
Navigative Force ~ Turns: --, Cooldown: --
User sharply enhances their visual accuracy.
Confinement ~ Turns: 5, Cooldown: 30
User cuts off the energy of a target for five turns. In exchange, the power of the user is harshly weakened until the move wears off.
Gender: Male
Age: 30
Species: Simirror
Abilities ~ Defensive Barrier and Offensive Aether
STATS ~
Attack: 20/100
Defense: 80/100
Sp.Attack: 100/100
Sp.Defense: 80/100
Speed: 80/100
Moves ~
Aether Spew ~ Turns: 1, Cooldown: 0
Fires a small series of shards from aether magic from a single finger. It has low attack, but high knockback.
Aether Core ~ Turns: 3, Cooldown: 10
User stores energy for three turns until it crafts a self-orbital gravitational sphere on the field. It has an indefinite spawn time, and takes 5 magical attacks for it to dissipate.
Elemental Execution ~ Turns: 10, Cooldown: 40
User takes an element from the target and lasts for 10 turns. Immunity to said element is also stripped away as well.
Impure Purity ~ Turns: 1, Cooldown: 20
Creates multiple orbs around him-containing impure variations of the main primary elements: Fire, Water, Electric, Earth, and Air. Each are launched one after another, and upon impact will explode as the very element they are imbued with.
Cosmic Churn ~ Turns: --, Cooldown: 10
User grapples the opponent and sets them in an ethereal orb where their energy will be drained every turn. One must attack from the outside only in order for the orb to break completely.
Astral Conduct ~ Turns: --, Cooldown: 20
User creates 3 celestial bodies as assists. Each have about 4 points of health, and can use both ranged and physical cosmic attacks.
Navigative Force ~ Turns: --, Cooldown: --
User sharply enhances their visual accuracy.
Confinement ~ Turns: 5, Cooldown: 30
User cuts off the energy of a target for five turns. In exchange, the power of the user is harshly weakened until the move wears off.