Name: Cecile Plasmona
Gender: Female
Age: 19
Species: Sparky
Personality: Comically flustered (outside of battle), always thinking of various scenarios, has an acrobatic nature (aka all over the place)
Powers:
Psycho-Electrokinesis ~ While Cecile can generate electricity, they work on a completely separate scale than Glia's. For one thing, her electricity counts as PHYSICAL damage even though she can shoot out electricity like projectiles. She's also capable of manipulating the electricity of other electrical beings as a method to disperse them and counter. Like Glia, Cecile is immune to her own element-electricity. She is also immune to those who try to trespass within her mind-along with being able to sense someone through the electricity they have.
Stats ~
Attack: 90/100
Defense: 90/100
Sp.Attack: 40/100
Sp.Defense: 40/100
Speed: 70/100
Attacks ~
Gender: Female
Age: 19
Species: Sparky
Personality: Comically flustered (outside of battle), always thinking of various scenarios, has an acrobatic nature (aka all over the place)
Powers:
Psycho-Electrokinesis ~ While Cecile can generate electricity, they work on a completely separate scale than Glia's. For one thing, her electricity counts as PHYSICAL damage even though she can shoot out electricity like projectiles. She's also capable of manipulating the electricity of other electrical beings as a method to disperse them and counter. Like Glia, Cecile is immune to her own element-electricity. She is also immune to those who try to trespass within her mind-along with being able to sense someone through the electricity they have.
Stats ~
Attack: 90/100
Defense: 90/100
Sp.Attack: 40/100
Sp.Defense: 40/100
Speed: 70/100
Attacks ~
- Thunderpunch - Turns: 1, Cooldown: 1
- Lightning Lance - Turns: 1, Cooldown: 3
- Volt Surge - Turns: 2, Cooldown: 5
- Ion Delusion - Turns: 6, Cooldown: 10
- Shock Shield - Turns: 1, Cooldown: 5
- Psycho Pulse - Turns, 1, Cooldown: 2
- PSIllusion - Turns: 1, Cooldown: 6
- Psychotic Spread - Turns: 6, Cooldown: 6
- Psyblast - Turns: 2, Cooldown: 15
- Rethink - Turns: 1, Cooldown: 5