Name: Cress
Gender: Male
Age: 27
Species: Beetley (Golden Stag Variant)
Personality: an opportunist, nonchalant, not a fan of being overly praised
Abilities:
Geokinesis ~ Being a master of using the earth around him, Cress is not one to take lightly. With his power, he can destroy whole buildings if they are made of such material, cause earthquakes, and can punch through titanium-even though it isn't an easy feat at all. He can switch up and reconstruct the landscape around him, shaping it to his own advantage easily.
STATS ~
Attack: 100/100
Defense: 100/100
Sp.Attack: 0/100
Sp.Defense: 10/100
Speed: 100/100
Attacks ~
Horn Rush - Turns: 1, Cooldown: 1
User charges at the foe using his horn. Even if it misses, the user can control his movement freely-and home in on the foe once more.
Quake Slam - Turns: 1, Cooldown: 5
User slams his horn down onto the ground to cause an earthquake and inflict damage to anyone on the ground. If the user uses this on a physical target, they will sustain MASSIVE damage.
Staggered Spiral - Turns: 1, Cooldown: 3
User charges at the foe, spinning like a high speed drill. This has the ability to cut through barriers with ease.
Terrain Torrent - Turns: 10, Cooldown: 10
User manipulates the earth around him, shaping it to his liking. This increases his evasiveness sharply because of the new hazards around the field.
Crescent Cannonball - Turns: 2, Cooldown: 10
User curls into a ball, charging up speed on the first turn. In the second turn, the user launches himself towards the foe like a high speed cannonball.
Rubble Rain - Turns: 1, Cooldown: 5
Using any collateral damage done to the field, the user gathers it all and rains the remains of the land onto the foe.
Solidify - Turns: 1, Cooldown: 4
User intensifies the durability of his own exoskeleton, sharply increasing Defense.
Geo Geyser - Turns: 2, Cooldown: 10
User manipulates the ground to form earthly pistons for 2 turns. If hit, this sends the foe upwards
Core Crash - Turns: 2, Cooldown: 30
User leaps high into the air on the first turn, and on the second turn, crashes into the ground like a core meltdown explosion. While it does cover the entire field, it inflicts heavy recoil damage on the user as well.
Fissure Flight - Turns: 3, Cooldown: 50
Cress' most powerful attack. The user tucks his wings as it surrounds itself in intensely compressed rocks for the first turn. On the second turn, the user begins charging up energy, to the point where a crater forms under the user from the intensity. On the final turn, the user jets off, increasing the size on the crater he initially made. If this hits, it is an instant KO.
Gender: Male
Age: 27
Species: Beetley (Golden Stag Variant)
Personality: an opportunist, nonchalant, not a fan of being overly praised
Abilities:
Geokinesis ~ Being a master of using the earth around him, Cress is not one to take lightly. With his power, he can destroy whole buildings if they are made of such material, cause earthquakes, and can punch through titanium-even though it isn't an easy feat at all. He can switch up and reconstruct the landscape around him, shaping it to his own advantage easily.
STATS ~
Attack: 100/100
Defense: 100/100
Sp.Attack: 0/100
Sp.Defense: 10/100
Speed: 100/100
Attacks ~
Horn Rush - Turns: 1, Cooldown: 1
User charges at the foe using his horn. Even if it misses, the user can control his movement freely-and home in on the foe once more.
Quake Slam - Turns: 1, Cooldown: 5
User slams his horn down onto the ground to cause an earthquake and inflict damage to anyone on the ground. If the user uses this on a physical target, they will sustain MASSIVE damage.
Staggered Spiral - Turns: 1, Cooldown: 3
User charges at the foe, spinning like a high speed drill. This has the ability to cut through barriers with ease.
Terrain Torrent - Turns: 10, Cooldown: 10
User manipulates the earth around him, shaping it to his liking. This increases his evasiveness sharply because of the new hazards around the field.
Crescent Cannonball - Turns: 2, Cooldown: 10
User curls into a ball, charging up speed on the first turn. In the second turn, the user launches himself towards the foe like a high speed cannonball.
Rubble Rain - Turns: 1, Cooldown: 5
Using any collateral damage done to the field, the user gathers it all and rains the remains of the land onto the foe.
Solidify - Turns: 1, Cooldown: 4
User intensifies the durability of his own exoskeleton, sharply increasing Defense.
Geo Geyser - Turns: 2, Cooldown: 10
User manipulates the ground to form earthly pistons for 2 turns. If hit, this sends the foe upwards
Core Crash - Turns: 2, Cooldown: 30
User leaps high into the air on the first turn, and on the second turn, crashes into the ground like a core meltdown explosion. While it does cover the entire field, it inflicts heavy recoil damage on the user as well.
Fissure Flight - Turns: 3, Cooldown: 50
Cress' most powerful attack. The user tucks his wings as it surrounds itself in intensely compressed rocks for the first turn. On the second turn, the user begins charging up energy, to the point where a crater forms under the user from the intensity. On the final turn, the user jets off, increasing the size on the crater he initially made. If this hits, it is an instant KO.