Art by ChillaVilla
Full Name: Glia Plasmona
Gender: Female
Species: Sparky
Age (Optional): 21
Birthday (Optional): July 1st
Occupation: Team Gaia Member, Member of the Super Star Heroes Association (SSHA)
Alignment: Neutral Good
Weaponry: N/A
Interests/Likes ~
Additional Character Information
Personality/Traits ~
Characteristics ~
Powers/Abilities ~
Combat Information (Optional)
Battle Style ~
Attributes ~
Ok but no, While she can lash at others with her electric hair, she is immobile
while doing so, because moving is not something she can do very easily, since she has no legs or feet. But really, water is her biggest weakness. Water will cause her to immediately discharge too much electricity almost automatically, and burn out her own energy as a result.
Method Scenarios ~
Movepool
Gender: Female
Species: Sparky
Age (Optional): 21
Birthday (Optional): July 1st
Occupation: Team Gaia Member, Member of the Super Star Heroes Association (SSHA)
Alignment: Neutral Good
Weaponry: N/A
Interests/Likes ~
- Spicy/Hot foods
- Swings
- Thunderstorms
- Summer climates
- Water
- Having her hair pulled unwarrantedly
- Getting pranked
Additional Character Information
Personality/Traits ~
- Glia is a naturally sweet person to speak with. She's very mild and is not one to raise her voice, unless she needed to speak up by any means. Her electric hair enhances her personality a bit by letting her act out certain aspects as if she had hands. However, if one manages to anger her to a degree, she becomes incredibly hostile-which comes from the brutality of her other power: Fire. She has an interest for spicy things, and doesnt mind them at all-it’s about as mild to her as a warm glass of water...which is ironic because she can’t go near water. At all. Can’t even drink it.
Characteristics ~
- Glia, by appearance alone, is not like the natural Sparky. The spherical bulbs on both sides of the tip of her head formed into electrical extensions to which she deems as hair, and acts as her arms. They can extend up to 50 feet, but grow thinner the longer they travel unless Glia herself amplifies it with her own electricity, which takes more energy as a result.
Powers/Abilities ~
- Glia is a natural manipulator of electricity, and a secondary manipulator of fire. Her fire is weaker in comparison, with her electricity being more powerful and more versatile. In addition, she has the ability to absorb the very elements she commands, electricity and fire, as means to regain hp that may have been lost.
Combat Information (Optional)
Battle Style ~
- Glia is a hazardous opponent in the sense that she sets up traps and field effects throughout the battle for status inflictions or residual damage. She is also very fluent in free-roam combat, capable of lashing at her opponents using her electric hair as whips while discharge electricity at those who try to approach to close.
Attributes ~
- Strengths:
Glia is potent in covering nearly every field with traps. She can easily cloud the field in multiple traps and restrict the opponent’s movements if not taken cared off immediately. In addition to this, her attacks all cause either paralysis or a burn, thus she will more often than not inflict either or onto you if taken reckless actions against her.
- Weaknesses:
Ok but no, While she can lash at others with her electric hair, she is immobile
while doing so, because moving is not something she can do very easily, since she has no legs or feet. But really, water is her biggest weakness. Water will cause her to immediately discharge too much electricity almost automatically, and burn out her own energy as a result.
Method Scenarios ~
- Advantage:
When Glia has the upperhand, she will try and keep status on you as much as possible. To whittle you down with burns or major burns, or to stun your speed with paralysis of the likes, she will keep you crippled so that the path of victory slowly edges into her grasp.
- Disadvantage:
Movepool
- Whiplash: Turns: 1, Cooldown: 0
- Discharge: Turns: 1, Cooldown: 2
- Flamethrower: Turns: 1, Cooldown: 1
- Searing Shock: Turns: 1, Cooldown: 3
- Burning Blitz: Turns: 2, Cooldown: 5
- Thunder Drive: Turns: 2, Cooldown: 5
- Burst Mines: Turns: 6, Cooldown: 10
- Wildfire: Turns: 5, Cooldown: 5
- Livewire: Turns: 5, Cooldown: 5
- Thundarcane: Turns: 2, Cooldown: 15