Art by ChillaVilla
Name: Sierra
Age: 28
Species: Poppy Bros. Jr
Powers: Mixed Photokinesis and Defensive Gravitokinesis
Stats ~ Sunlight
Attack: 65/100
Defense: 100/100
Special Attack: 100/100
Special Defense: 80/100
Speed: 80/100
Wisdom: 75/100
Stamina: 50/100
Stats ~ Night/Weather
Attack: 15/100
Defense: 50/100
Special Attack: 50/100
Special Defense: 40/100
Speed: 80/100
Wisdom: 75/100
Stamina: 50/100
Strengths: Stronger in sunlight, Wide range of homing attacks, Slight Self-regeneration in sunlight
Weaknesses: Weaker in any weather/ At Night-physically and defensively, Photon Energy becomes less controllable in weather
Specials:
Photon Charge: Turns: 1, Cooldown: 5
Surrounds self with an aura of light. Slightly increases Defenses.
Gravitational Force: Turns: 1, Cooldown: 0
User manipulates the gravitational force to their will. Can be used to push opponents or pull opponents-capable of linking into other moves.
Energy Pulse: Turns: 1, Cooldown: 5
Explodes into a ray of light that damages nearby foes. Inflicts scatter damage across the field.
Light Stream: Turns: 1, Cooldown: 3
Dashes forward as a beam of light. Inflicts burn on contact if charged at startup. Can also be used as an escape option.
Gravity Grapple: Turns: 1, Cooldown: 10
Pulls a target in with a high gravitational influence. Can decrease their gravity and lower their speed harshly.
Flicker: Turns: --, Cooldown: --
Distorts the surrounding area around the user, messing with the gravity around both the user and the target.
All-Seeing Shot: Turns: 1, Cooldown: 20
Surrounds the target with a multitude of particles made of light, usually in the triple digits quantity. Harshly lowers special attack afterwards.
Blinding Bind: Turns: 7, Cooldown: 20
Forces the target into a state of blindness due to being exposed by ultra violent light.
Sun Sanctuary: Turns: --, Cooldown: --
User uses their own light energy to heal an ally. The amount of hp they can restore is dependent on how much light is around them. Fire elementals get more hp restored naturally than others.
Particle Force: Turns: 2, Cooldown: 30
User charges immense photon energy until it forms a solid white formation, and fires it at the target on the next turn. The target will be inflicted with add-on damage for the rest of the battle.
Age: 28
Species: Poppy Bros. Jr
Powers: Mixed Photokinesis and Defensive Gravitokinesis
Stats ~ Sunlight
Attack: 65/100
Defense: 100/100
Special Attack: 100/100
Special Defense: 80/100
Speed: 80/100
Wisdom: 75/100
Stamina: 50/100
Stats ~ Night/Weather
Attack: 15/100
Defense: 50/100
Special Attack: 50/100
Special Defense: 40/100
Speed: 80/100
Wisdom: 75/100
Stamina: 50/100
Strengths: Stronger in sunlight, Wide range of homing attacks, Slight Self-regeneration in sunlight
Weaknesses: Weaker in any weather/ At Night-physically and defensively, Photon Energy becomes less controllable in weather
Specials:
Photon Charge: Turns: 1, Cooldown: 5
Surrounds self with an aura of light. Slightly increases Defenses.
Gravitational Force: Turns: 1, Cooldown: 0
User manipulates the gravitational force to their will. Can be used to push opponents or pull opponents-capable of linking into other moves.
Energy Pulse: Turns: 1, Cooldown: 5
Explodes into a ray of light that damages nearby foes. Inflicts scatter damage across the field.
Light Stream: Turns: 1, Cooldown: 3
Dashes forward as a beam of light. Inflicts burn on contact if charged at startup. Can also be used as an escape option.
Gravity Grapple: Turns: 1, Cooldown: 10
Pulls a target in with a high gravitational influence. Can decrease their gravity and lower their speed harshly.
Flicker: Turns: --, Cooldown: --
Distorts the surrounding area around the user, messing with the gravity around both the user and the target.
All-Seeing Shot: Turns: 1, Cooldown: 20
Surrounds the target with a multitude of particles made of light, usually in the triple digits quantity. Harshly lowers special attack afterwards.
Blinding Bind: Turns: 7, Cooldown: 20
Forces the target into a state of blindness due to being exposed by ultra violent light.
Sun Sanctuary: Turns: --, Cooldown: --
User uses their own light energy to heal an ally. The amount of hp they can restore is dependent on how much light is around them. Fire elementals get more hp restored naturally than others.
Particle Force: Turns: 2, Cooldown: 30
User charges immense photon energy until it forms a solid white formation, and fires it at the target on the next turn. The target will be inflicted with add-on damage for the rest of the battle.